= TEST DRIVE 6 = CAR RACE =
Torrent File Size: 245MB
Platform: Windows PC
Cop Chase mode is expanded to allow the player to earn credits for every arrested vehicle, which can be used to wage bets in single race and tournaments. A vehicle is arrested by turning the vehicle's morale bar completely red. Morale decreases when the racer's vehicle is blocked and contacted by a police car, and increases when the racer's vehicle passes a police car or evades police car pursuit for an extended period of time and distance.
Challenge mode allows the player to earn credits by completing the course within the posted time limit. After successfully completing a challenge, an extra challenge level is unlocked (if one exists), and the completion time becomes the new challenge mode time limit to gain credits through the course.In Single Race, player can wage 500-2000 credits per race. The opponent vehicles have the same class as player's chosen vehicle.In Tournament, player must have at least 1 vehicle of a particular class to compete in tournaments of the respective class. There are 2 tournaments per class. In addition to betting between races, portions of the bets are also directed to the tournament pot as grand prize. The grand prize is awarded to the vehicle that completes all tracks with the least amount of total time. Upgrading can be performed between races, but not switching vehicles.Stop the Bomber Mode is unlocked by arresting all 5 cars in London, Paris, Rome, New York, and Hong Kong tracks in Cop Chase mode.
Arcade and simulation mode settings were removed. The resulting game still maintains the arcade feel. However, race vehicles are more difficult to flip over. When a race vehicle is flipped over, the vehicle restarts at the place where it stops moving after the flip, with the vehicle pointing forward.
Police chases are much easier to escape than they were in Test Drive 5. A police car passing the player's vehicle no longer causes the player's vehicle to slow down and subsequently be arrested. The leading police car can now be knocked away to escape an arrest attempt, and simply stopping in front of a police car does not trigger an arrest. In addition, the police car now also tries to arrest computer-controlled race cars. Arresting takes place when the player's car stops in front of a police car at close range, and the police car is targeting the player's car. When a vehicle is arrested, the player pays a fine which is specified on-screen.
Some of the circuit tracks from Test Drive 5 are also found in this game. Additional tracks can become playable in Single Race and Practice by winning tournaments. Up to 5 unique linear tracks are selectable (excluding reverse routes), which can be found in Cop Chase mode. Civilian vehicles now have the option to try to avoid the player's vehicle.
The thought of racing through cities like New York, London, and Paris in exotic cars like the Jaguar XJ220, Shelby Series 1, or the TVR Cerbera is enough to give you goose bumps.
CPU: Intel Pentium IV (or higher)
RAM: 256 MB
VGA: 32MB DirectX 9.0c compatible video card
DX: DirectX 9.0c
OS: Windows 98,ME,2000,XP Professional
HDD: 900 MB of HD space
Sound: DirectX compatible Sound Card
ODD: 8X CD-ROM
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|CATEGORY||games -> PC Games|
|TOTAL SIZE||244.3 MB|
|KEYWORDS||TEST DRIVE 6, CAR RACE, PC, Game, Racing|
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